| Welcome to Rockman EXE: Rogue Network. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| The "Everything you ever wanted to add" Thread; Game R&D Division | |
|---|---|
| Tweet Topic Started: Jan 23 2007, 02:22 AM (5,108 Views) | |
| Mar 9 2010, 11:45 PM Post #141 | |
|
...Monster
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I can't think of too many fire attacks that deal just under 50 damage aside from heatshot so maybe 100 is better. Fire attacks less than 100 Damage change Grass panels to Soil Terrain immediately. ((Adds 100% Base Fire Damage)) Fire attacks greater than 100 Damage change Grass panels to Normal Terrain immediately. ((Adds 100% Base Fire Damage)) |
![]() |
|
| Chardes | Apr 11 2010, 03:18 AM Post #142 |
![]()
Archivist
![]() ![]() ![]() ![]() ![]() ![]()
|
Just a minor suggestion, but perhaps a free .GMO that must be associated to the faction upon successfully joining a faction? |
![]() |
|
| Frelia | Apr 11 2010, 03:36 AM Post #143 |
![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
That's a pretty good idea. :V We're still in the process of determining exactly what you get when you go into a faction, though, specifically faction shops. Will probably add it into the discussion, once other things are settled. |
![]() |
|
| Shuryou | Apr 26 2010, 11:58 AM Post #144 |
![]()
Rogue Navi
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
A Sig effect I've been wanting to see for quite some time. Line Attack: Points using this effect x 2 [Makes the attack move in a straight line starting from the user, allowing it to hit multiple enemies.] Just get some sort of Line Attack in. Just BSed it on the cost to present it. |
![]() |
|
| Frelia | Apr 26 2010, 12:06 PM Post #145 |
![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I believe this can already be achieved by Multi-Target. Can't we just use that? |
![]() |
|
| Shuryou | Apr 26 2010, 12:17 PM Post #146 |
![]()
Rogue Navi
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Then why do we have Nova and Blast? Can't those be achieved by Multi-Target? I remain standing by wanting Line Attack as Sig Effect. |
![]() |
|
| Apr 26 2010, 05:08 PM Post #147 | |
|
...Monster
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I think Line Attack can be achieved with enough Spread. |
![]() |
|
| Shuryou | Apr 22 2012, 07:47 PM Post #148 |
![]()
Rogue Navi
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I would like to request the addition of the following 'panel' to be used in Signature Attacks in case it's possible: Random Panel: When used in a Signature Attack, the panels created will be of any of the Sig-capable panels. Is available with all the area change sizes or split areas. If this is impossible to add: is there any other way of emulating a full stage panel change, randomized with all possible panels? |
![]() |
|
| PaladinGC | Apr 22 2012, 08:09 PM Post #149 |
![]()
Technomancer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Random is fixed. Enjoy. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Suggestions and Questions · Next Topic » |
| Track Topic · E-mail Topic |
2:41 PM Jul 11
|